Halo Legends Development
To oversee development of the entire Halo franchise,
Microsoft created an internal division, 343 Industries, to manage the Halo
brand. Frank O'Connor, 343's creative director, said that such a move was
vital: "If you look at how George Lucas held on to Star Wars, not just to
make money from action figures but to control the direction the universe went
in, you can see why we think it's pretty vital."
Halo Legends had origins in the 2006 Marvel Comics tie-in,
The Halo Graphic Novel; O'Connor said that the idea of an anime compilation
existed for years before there was momentum for the project.[2] Wanting to tell
smaller stories in a different format than video games and novels and in
different art styles, O'Connor said that anime was a natural fit. An additional
consideration was that 343 Industries felt that the Japanese style of narrative
fit the stories well.[4] Most of the animation studios Microsoft approached
were available for the project. Most studios were "afraid" of
creating their own stories, even if they were familiar with the series, so
O'Connor sent them possible story treatments. Microsoft was deeply involved in
making sure story details were correct and writing the scripts for the
stories—O'Connor estimated that 50% of the dialogue in the final products were
verbatim from the original scripts.[2] While all the stories save one are
considered canon, O'Connor noted that some discrepancies were the cause of
artistic interpretation.
The animation studios were given wide latitude in their
presentation.[1] "We realized very early on [that Halo] could take
interpretation," said O'Connor, saying that the look-and-feel of the
universe persisted even through differing artistic styles. In developing their
stories and styles, the anime studios were supplied with access to Halo's story
bible and art assets.
One of the artistic styles that is the most radical
departure from traditional animation styles is in "The Duel", which
employs a filter that makes every cell look as though it was hand painted by
watercolors. His goal that he was aiming for in this project was, "to make
audiences understand there should be other styles of animation beyond the
existing two primary kinds of animation presented – precisely cel-drawing 2D
style and CG 3D style. I wanted to show that creators are not limited, that
they have many options for different (animation) styles to create stories.